tag:blogger.com,1999:blog-320362171363700353.post3667525209612204606..comments2023-10-02T14:39:52.997+05:30Comments on ANIMATION MONSTERS: "IN THE WILD" JuMpANIMATION MONSTERShttp://www.blogger.com/profile/01306158555145064575noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-320362171363700353.post-35738792910334698372008-07-08T22:53:00.000+05:302008-07-08T22:53:00.000+05:30hey guys...thanks for ur comments :)hi sup...ur r ...hey guys...thanks for ur comments :)<BR/><BR/>hi sup...ur r right i didnt break my joints this time...i think that waht is making it look stiff...i am working on it now..thanks..<BR/><BR/>dapoon: i am working on the arc now..for the throw ^_^<BR/><BR/>hi vinay: actually dhanam told me about the distance..its one of the corrections i had to do...i kept it for the last...its simple...so hehe :) <BRHarish khttps://www.blogger.com/profile/16434114989441391806noreply@blogger.comtag:blogger.com,1999:blog-320362171363700353.post-20353753394675135782008-07-07T23:43:00.000+05:302008-07-07T23:43:00.000+05:30really cool stuff !...i understand you are trying ...really cool stuff !...i understand you are trying to make it snappy but do take care of certain things...as said in almost every comment above you turns don't look good...the very first overlap you shown when he turns back...looks pretty much like a robot...actually you know that dolls with spring...i mean you animation is good just take care of these things and it's perfect...looking forward forPrasadhttps://www.blogger.com/profile/11729434092133697649noreply@blogger.comtag:blogger.com,1999:blog-320362171363700353.post-49347326040700810712008-07-07T21:03:00.000+05:302008-07-07T21:03:00.000+05:30hey dude. its comin out gr8. wat i wanna say, 1. W...hey dude. its comin out gr8. wat i wanna say, <BR/><BR/>1. Why do u jump?<BR/>2. Whats the purpose<BR/><BR/>My main concern is the distance . U ve a gr8 antic and gr8 jump. But the distance between the cliff is too small. Thats y it looks unnecessary. Just make the distance more.The purpose of jump is gr8. Nice story. hehe. funny too.<BR/> Well about the mechanics,the way character turns is odd, damncreativehttps://www.blogger.com/profile/16195523526369516294noreply@blogger.comtag:blogger.com,1999:blog-320362171363700353.post-17071244478903413822008-07-07T18:26:00.000+05:302008-07-07T18:26:00.000+05:30hahahaha! 10001 BC is it?? pretty cool! loved the ...hahahaha! 10001 BC is it?? pretty cool! loved the cartoony run in the end. i only wud suggest u to work a bit on two things: when he throws his spear, and when he gets up to look back after the jump. those two areas kinda look stiff. apart from that it's BEAUTIFUL!!Dapoonhttps://www.blogger.com/profile/12943900976179327292noreply@blogger.comtag:blogger.com,1999:blog-320362171363700353.post-41560378333073279642008-07-07T13:23:00.000+05:302008-07-07T13:23:00.000+05:30hey harish.. nice work... looks good and funny :)w...hey harish.. nice work... looks good and funny :)which is a great combination.. but one thing that i felt u should work lil more on was the breaking up of spine and delay on it whenever he is taking a turn cause it looks too stiff otherwise.. the whole upper body is turning together.. avoid that with slight delay and it'll look great... :)nice work... happy working..optical_flavorhttps://www.blogger.com/profile/06474751764439756960noreply@blogger.com