he feels too light. you can curve the transalteY on the root more to get a nice feel of weight.
once he comes down, the root feels like it hit something. imagine your legs are like good shock absorbers. just smooth the translate y after it comes down.
the toes should have a rotate down after the feet leave the ground. like a nice push-off.
maybe you already know this. the arms when coming back, during the passing position stays in place for few frames and then goes back. you can try to fix it.
from the front view, the feet doesn't rotate sideways. while taking off, i see that you are translating it side to side. it's a good thing. but just before the foot lifts-off, rotate the feet in the direction it's translating with the toes still on ground.
hey buddy gr8 job. well done. u gettin the feel. but m gonna talk about timing. Ur animation is missing on the timing part. When he goes up. Give some hang time and get him down early. It gives a nice sense of weight and adds texture . Now it feels tht the char is too light. Weight is missing. I feel the leg should stretch when he s about to hit the ground. Work on timing and post it. lets c how it goes. good job. keep pushing it
7 comments:
Bravo ! Bravo !..looks great..
this`s really good.
coming out really good dude!!!
Thanks guys, but give me some comments to improve :)
he feels too light. you can curve the transalteY on the root more to get a nice feel of weight.
once he comes down, the root feels like it hit something. imagine your legs are like good shock absorbers. just smooth the translate y after it comes down.
the toes should have a rotate down after the feet leave the ground. like a nice push-off.
maybe you already know this. the arms when coming back, during the passing position stays in place for few frames and then goes back. you can try to fix it.
from the front view, the feet doesn't rotate sideways. while taking off, i see that you are translating it side to side. it's a good thing. but just before the foot lifts-off, rotate the feet in the direction it's translating with the toes still on ground.
overall, great work.
also one more thing. don't forget to animate the shoulders. it's very important.
hey buddy gr8 job. well done. u gettin the feel. but m gonna talk about timing. Ur animation is missing on the timing part. When he goes up. Give some hang time and get him down early. It gives a nice sense of weight and adds texture . Now it feels tht the char is too light. Weight is missing. I feel the leg should stretch when he s about to hit the ground. Work on timing and post it. lets c how it goes. good job. keep pushing it
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