hey guys second sem is ROCKING!! having fun animating a FULL body character! lol... well this is my attempt at doing a character walk. i tried "tired walk", and believe me, after doing it, i feel almost the same: TIRED!! lolz, well it was fun doing it... but as u can see there's an issue with the hands... they knock off the knees... if i dont do that, they go thru the geometry of the knees, which i OFCOURSE dont want. so this is the best i cud come up with, although i'm not satisfied, cuz it looks jerky... plz suggest me some methods to overcome that problem AND keep the flow going... thanks! |
Monday, November 10, 2008
tired walk
Posted by Dapoon at 5:52 PM
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3 comments:
dapoooooooooooooooooooooon. haha. Lovely man. I really laughed at it. Felt like me doin it sometimes. Just for fun. hehe. Nice attitude . love it. A lil tips to make it a finished piece. Drag those legs. as if its dead . But keep it at a limit. U can give more hang time at every start of the step. And delay those hands. And feels like its hitting a wall. Smooth it out.
Pure awesomeness!
cheers
hi nice one bro..man i feel like even we should have done that..heheh..soo much fun
but as i told u that hand hit the leg i still think u should slow it down a bit...it feels like a click...not working for me...but the feel is awesome..i like it :)
yeah man this is looking great ...i can really feel the heaviness in his walk ...i agree with vinay, if you can drag those legs it will look better...
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